Talk Title: Flopping Successfully: Running a Studio Without a Huge Hit
Talk Title: The Secret Lives of NPCs: 'Wayward Strand'
Talk Title: The Marketing Money Talk: How to Budget Your Indie Game's Promotion Campaign
Talk Title: Stop Getting Lost: Make Cognitive Maps, Not Levels
Talk Title: 'Little Learning Machines' Postmortem: A Game About Training Neural Networks
Talk Title: Loud and Clear: Improving Accessibility for low vision players in Cosmonious High.
Talk Title: Getting the Most Out of an Entry-Level Games Job
Talk Title: The Resilient Job Hunt: Addressing the 'Well of Doubts'
Talk Title: Killer Portfolio or Portfolio Killer: Advice from Industry Artists
Talk Title: Solo Development: Myths, Reality and Survival Strategies
Talk Title: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Machine Learning Technology
Talk Title: Who Are You? Building Your Profile Outside the Job
Talk Title: Launch Day: The Emotional Cost of Releasing a Game
Talk Title: Growing Your Code Library with Each New Project
Talk Title: The Power of Introspection: The Fuel That Keeps Teams Resilient
Talk Title: Stop Fighting! Systems for Non-Combat AI
Talk Title: Beyond NPCs: AI for Game Operations
Talk Title: A visual guide to Quaternions and Dual Quaternions Part 2
Talk Title: A visual guide to Quaternions and Dual Quaternions Part 1
Talk Title: Narrative Breadcrumbs: Guiding the player's journey through story-driven events.