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Talk Title: All Game Trailers Are Not Created Equal

  • Writer: Joaquin De Losada
    Joaquin De Losada
  • 3 days ago
  • 3 min read

Effective talk: Combat Accessibility in God Of War

Year of Talk: 2024


Difference Between Trailers:

  • Might have a different production pipeline depending on size and purpose.

  • Trailers can look different from the final trailer. It can cause players to have a different perspective on how the game might look at the end.

  • Usually, film/cinematic trailers are made for already announced projects. It can be a lot of time and money to produce one.

  • Game trailers are meant to build towards surprising moments.


How can game trailers be different?

  • AAA games might target higher graphics or certain mechanics.

  • First-party games might want to show what the console or engine is capable of.

  • Indie games target showing off gameplay features or more about the game.


Goal of the trailer:

  • When planning the trailer, make sure to plan who the target audience is.

  • Visually show off what players might feel or do in-game.

  • Understanding the timing of trailer releases with the overall marketing of the game.


Common types of trailers:

  • Announcement Trailer

    • It will normally be the main trailer for the game in some time.

    • The trailer helps get the ball rolling in interest from players.

    • It is important to have at least a few seconds/frames showing off your game. This helps better show what will happen during gameplay.

  • Gameplay Trailer

    • Help go a bit more in-depth with the mechanics.

    • Show off more of the game so people understand what to expect.

    • Take some time to plan out the trailer and what will be shown.

    • Adding a voice-over allows players to know what you consider the most important.

    • Helps post-launch as people can point to it and say how similar or not the game is.

  • Release Date Trailer

    • Helps drive users to the Steam page and get people to wishlisting 

    • Keeps the game in their mind and is thinking about it.

  • Launch Trailer

    • A relief for the players waiting for the game and introducing it to a wider audience.

    • Don't be afraid to reuse older clips. Not everyone will have seen each clip/trailer.

  • Post Launch Trailer

    • If content is released post-launch, consider how a trailer can help boost people finding out.


Animated trailer (Why?):

  • Allowing for the feeling of the game to be better described/shown.

  • Shows off the beats of the game in a more concise fashion.

  • Helps place an image of how the players see the game overall.

  • But it can get expensive very quickly, so not everyone has the budget for it.

  • Going for an animated trailer allows for a higher click-through rate and improved retention. 

  • The presenter's experience was 3X more than other types of trailers with no animations.


Showcases:

  • Areas where a wide audience goes to watch a bunch of trailers.

  • Gives you access to a lot of new people who might not have seen your trailer.

  • BUT different showcases might have different rules for what games they show and what can be shown in the trailers.

  • Live reactions mean you get a more accurate account of what people think of your game/trailer.

  • If you want to use old footage or a recently released trailer, you need to change it or add surprises. To get people who have already seen the last trailer interested.


Steam:

  • Perfect place to show off multiple trailers in succession.

  • Those seconds when the player loads in are important, as they decide whether they buy the game or not.

  • Determine what information is important for the player and show that, nothing else.

  • You can even talk about how successful the game was as part of the trailer. But this can be risky.


Additional tips:

  • Create a document for information you think the players should find out through trailers, blogs, or in gameplay.

  • Keep a folder/list of the clips used in previous trailers not to repeat the same stuff.

 
 
 

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