Talk Title: Narrative Breadcrumbs: Guiding the player's journey through story-driven events.
Talk Title: Bringing Star Wars Cantina to Life
Talk Title: Dealing with Scope Change in Heat Signature and Gunpoint
Talk Title: “Soft” skills are hard! Acing the non-technical interview questions
Talk Title: The future of game communities, and how we avoid it.
Talk Title: Benefits of Missing Out: What ‘Cyberpunk 2077’ taught us about Non-Linear Level Design
Talk Title: Getting hired with a personal touch.
Talk Title: Define your audience now, not later
Talk Title: Lore, Dont Tell: A guide for Telling Culturally Rooted Stories Like ‘Venba’
Talk Title: Simulating Tropical Weather in ‘Far Cry 6’ Pt.2
Talk Title: One type of lighting system in Far Cry 6
Talk Title: Simulating Tropical Weather in ‘Far Cry 6’ Pt.1
Talk Title: Procedural Grass in ‘Ghost of Tsushima’
Title Talk: 'God of War Ragnarök': Building the UI for a AAA Sequel
Talk Title: Google Developer Summit: Grow Your Community of Loyal Gamers with Google Play (Presented by Google)
Talk Title: Community Clubhouse Developer Summit: Good Game: Fostering Communities of belonging in Minecraft (Presented by Community Clubhouse)
Talk Title: How not to F**k your Studio: Forecasting Done Right (Presented by Kohort)
Talk Title: The Power of Community Feedback to Create Better Games (Presented by Amazon Games)
Talk Title: Xsolla Developer Summit: Don't Just Build a Game, Build a Business (Presented by Xsolla)
Welcome to GDC Talks in Text.